Demon Hunter

Class

Rogue Demon Hunter

6550241 f496 A Rogue demon hunter is a person that has devoted their lives to, well, hunting demons. Rogue Demon hunters are often misunderstood, and shunned by most of society. Rogue Demon hunters fight “fire with fire”. They receive Blindsense to seek out demons with greater clarity. As the demon hunter grows stronger, they have to be carefull not to give in to their dark side or they could become like the very demons they hunt.

Class Features

All of the following are class features of the Rogue Demon Hunter:

Abilities: Dexterity is important to the Rogue Demon Hunter for his artful dodge ability and evasive skills. Strength is important to the Demon Hunter to tackle strong demons later on. Wisdom is important to the demon hunter to make good intuitive decisions.

Alignment: Any Non-Chaotic, Non-Evil.

Starting Age: As Ranger.

Starting Gold: 5d6 x 10gp.

Table: The Demon Hunter
Hit Die: d8

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st 1 0 2 2 Track, Favored Enemy
2nd 2 0 3 3 Blindsense
3rd 3 1 3 3 Two Weapon Fighting
4th 4 1 4 4 Blind Fight
5th 5 1 4 4 Favored Enemy
6th 6/1 2 5 5 Uncanny Dodge
7th 7/2 2 5 5 Improved Two Weapon Fighting
8th 8/3 2 6 6 Evasion
9th 9/4 3 6 6 Improved Uncanny Dodge
10th 10/5 3 7 7 Favored Enemy
11th 11/6/1 3 7 7
12th 12/7/2 4 8 8 Improved Evasion
13th 13/8/3 4 8 8
14th 14/9/4 4 9 9
15th 15/10/5 5 9 9 Favored Enemy
16th 16/11/6/1 5 10 10
17th 17/12/7/2 5 10 10 Two Weapon Defense
18th 18/13/8/3 6 11 11
19th 19/14/9/4 6 11 11
20th 20/15/10/5 6 12 12 Favored Enemy

Class Skills (4 + Int modifier per level; ×4 at 1st level)
Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (The Planes/Nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Class Features

All of the following are class features of the Rogue Demon Hunter.

Weapon and Armor Proficiency: A Rogue Demon Hunter is proficient with all simple, martial weapons, and the Exotic Weapons of the Hand Crossbow and the Double Sword, and with light armor and shields (except tower shields).

Blind Fight: The Rogue Demon Hunter gains the feat Blind-Fight.

Blindsense (Ex): The Rogue Demon Hunter gains the Blindsense extraordinary ability.

Track: A Rogue Demon Hunter gains Track as a bonus feat.

Favored Enemy (Ex): At 1st level, a Rogue Demon Hunter may select Outsider (Chaotic Evil), Outsider (Lawful Evil), Outsider (no law-chaos alignment subtype Evil), and Undead. The Demon Hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, 20th), the Rogue Demon Hunter may select an additional favored enemy from The three choices. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

Evasion (Ex): a Rogue Demon Hunter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Demon Hunter is wearing light armor or no armor. A helpless Rogue Demon Hunter does not gain the benefit of evasion.

Improved Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half-damage on a successful save, the Demon Hunter instead takes no damage. If he fails the save, he suffers only half-damage. An extraordinary ability, Improved Evasion can be used only if the Demon Hunter is in no more than light armor, carrying no more than a light load, and not rendered helpless.

Uncanny Dodge (Ex): He has an uncanny awareness of immediate peril. The Rogue Demon Hunter retains his Artful Dodge and Dexterity bonuses to AC (if any) even if caught flat-footed or struck by an invisible attacker; he loses this benefit if immobilized. If he has Uncanny Dodge from a second class, the Demon Hunter automatically gains Improved Uncanny Dodge (see below). This is extraordinary.

Improved Uncanny Dodge (Ex): He fights effectively even when surrounded by foes. The Demon Hunter can no longer be flanked, which denies a rogue or assassin the ability to use flank attacks to Sneak Attack or Death Attack him – unless the rogue or assassin is at least four levels higher than the Demon Hunter. If the Demon Hunter gains Uncanny Dodge (see above) from a second class, he automatically gains Improved Uncanny Dodge, an extraordinary ability, and the levels from those classes stack to determine the minimum level required to flank the Rogue Demon Hunter.

Two Weapon Fighting: The Rogue Demon Hunter gains Two-Weapon Fighting feat as on page 86 of the PHB.

Improved Two Weapon Fighting: The Rogue Demon Hunter gains the Improved Two-Weapon Fighting Feat as on page 83 of the PHB.

Two Weapon Defense: The Rogue Demon Hunter gains Two-Weapon Defense feat as on page 86 of the PHB.

Ex-Rogue Demon Hunter

If you stray from the Rogue Demon Hunter class and take on any evil, or Chaotic Alignment you are also giving up your will-power and rage, and passion for killing Demons, Devils, and the Undead.

Source

D&D Wiki

Demon Hunter

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